I got onto social media very early on. First on Facebook in early 2007 and then Twitter towards the end of that year. I begin using these platforms along with others; like YouTube, Google+, Pinterest, Instagram etc.; for branding and marketing for my clients from my digital agency. This gave me the opportunity to see these platforms develop, evolve and change as they grew to the massive networks they are today.
Seeing how they have grown in popularity, influenced the way people interact online and how companies and organisations conduct business in the digital space, has left me in a peculiar position. I have seen and almost daily see, given my profession, the inherent good that comes from these social platforms and I have also seen the potential harm and dangers they pose.
No other video game developer does things (or more fitting, everything) quite like Blizzard Entertainment does. From developing, in my opinion, the most iconic video games to spectacular live events and tournaments, from highly detailed merchandise to a blockbuster feature film, Blizzard has this unique ability to bring a world of fantasy to life, fantasy that feels real and alive.
Blizzard has been know for bringing characters and items from their fictional worlds to life in various art forms and their latest is an iconic item from World of Warcraft; Ashbringer - a Paladin Artifact weapon. Watch legendary Hollywood blacksmith Tony Swatton of Sword and Stone use the mighty tools of his trade to bring Ashbringer to life.
So, this might be a little too nerdy or geeky or both for some people... but, the sheer level of epicness of this musical marble machine created by Martin Molin AKA Wintergatan is phenomenal. With over 3000 parts, using 2000 marbles and having taken over 14 months to design and build, this is one of those gems you find (every once in a blue moon) which ticks so many 'right' boxes. I love music, design, innovation, Lego, crafting, woodwork, mechanics and engineering. So, you will understand why this contraction has me so mesmerized.
In this post I have included the original music video by Wintergatan created from the launch of the musical marble machine along with the two part series of how it works. I have also included a videos which I think offered a little inspiration for this delightful contraption.
The launch and immediate success of the 'Dark Souls - The Board Game' crowdfunding campaign on Kickstarter made me incredibly happy and equally optimistic about the current (and future) state of strategic board games and tabletop gaming in general. With over 18 000 backers and 1.8 million British Pounds (3.8 million Namibian Dollars) raised mid way through its campaign, 'Dark Souls - The Board Game' is gearing up to be one of the most successful tabletop projects on Kickstarter and, in my opinion, one of the most significant of the last few years.
While it is probably safe to say that very few crowdfunded tabletop games will ever compare to the success of 'Exploding Kittens' (having raised over U$8.7 million from 200 000+ backers), 'Dark Souls - The Board Game' has already etched its way into third spot in terms of the number of backers for tabletop games on Kickstarter and will, most probably, finish with the second most backers. This is huge, not only for the game itself (and subsequent fan base), but it is a big deal for tabletop gaming across the board.