Creativity is the act of turning new and imaginative ideas into reality. Creativity is characterised by the ability to perceive the world in new ways, to find hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions.
So, this might be a little too nerdy or geeky or both for some people... but, the sheer level of epicness of this musical marble machine created by Martin Molin AKA Wintergatan is phenomenal. With over 3000 parts, using 2000 marbles and having taken over 14 months to design and build, this is one of those gems you find (every once in a blue moon) which ticks so many 'right' boxes. I love music, design, innovation, Lego, crafting, woodwork, mechanics and engineering. So, you will understand why this contraction has me so mesmerized.
In this post I have included the original music video by Wintergatan created from the launch of the musical marble machine along with the two part series of how it works. I have also included a videos which I think offered a little inspiration for this delightful contraption.
As a child I loved creating things and modeling with paper and card. I thoroughly enjoyed cut-outs and making pop-up cards and while I never studied origami, I would often take a piece of paper and try to fashion it into a recognizable object. Taking a piece of paper and folding, cutting, rolling, gluing, tearing and embossing it until it becomes so much more than just a flat, formless sheet of paper is not only creatively satisfying, but also very relaxing.
I never considered it an art form and without the exposure to the vast array of paper art being created, what I did was nothing more than just a way to pass time. I recently discovered some incredible paper art and artists and, I think you will agree, their work is spectacular and most certainly takes paper art way beyond origami.
As an avid gamer, owner of an overly excited imagination and a father of a one year old, I sometimes am left pondering on some rather random things. Here is one such random 'thing'. My mind has often left me wondering when and how I will one day introduce my child (or children) to the wonderful fantasy worlds that I have enjoyed while spending countless hours in games like World of Warcraft and StarCraft. Blizzard Entertainment (developers of video games like Warcraft, StarCraft and Diablo) have always been the quintessential creators of epic stories and incredible worlds in my books. From the fantastic Sci-Fi story and setting of StarCraft to the stunning worlds and stories of WoW, Blizzard have always managed to captivate and inspire my imagination and this is what I want to share with my family.
So, you can imagine just how elated I was when Blizzard announce their collaboration with Scholastic (the world’s largest publisher and distributor of children’s books) to bring to life a new book series for children (ages 8-12) based on the World of Warcraft franchise. Titled 'World of Warcraft: Traveler', this will be the perfect way for me to someday introduce my children to Azeroth and for Blizzard, it is a Brilliant way to introduce and usher in a new audience to WoW.
After returning from a four week trip in Asia, in which I took around 3000 photos (yikes I know), I got home and wanted to shoot some closeups for blog posts. After getting the light box and fill lights setup, I realised that the test images where not as sharp as I would have liked and that there were some issues with the depth of field and general focusing. I immediate started frantically checking lenses, settings and everything that I though could be causing the issues. It was then that my wife reminded me that the camera had taken a fall in our hotel room.
As an amateur photographer with some pretty decent gear, it is a horror story in the making just thinking that my gear was damaged. The fall (from a chair to a carpeted floor) seemed inconsequential at the time, but now there was this looming possibility that it was enough to cause some damage. So, I did some Googling and to my suprise, the Canon 7D is rather indestructible.